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Video games and gamification

The gaming industry is one of Sweden's most successful industries. It generated 34.7 billion SEK in 2020, compared to the exports of iron ore (28 billion SEK) and pulp (23 billion SEK) in the same year.

The Swedish gaming phenomenon has, in fact, become a new foundational industry. Currently, the industry accounts for one percent of employment in Värmland, but it is growing faster than the region's overall economy, both in terms of value-added and the number of employees.

A platform for global expansion

The platform The Great Journey, part of Karlstad Innovation Park, with its extensive studio and business expertise and worldwide connections led by the gaming company Embracer Group, has laid the foundation for many more to establish themselves in the competitive gaming industry in Värmland, aiming for the global market.

Prominent Businesses

Embracer Group, Agera Games

 

Patrick Standfast, co-founder The Great Journey

"We are gradually building a competitive video game industry in Värmland"

“We are heading toward a future where creativity and game thinking will be skills needed in many industries. We are making the same journey the IT industry has already made. Together with our local financiers and partners, we are gradually building a competitive video game industry in Värmland. Ten years ago, there were only a handful of game companies here. Today, we are about 40. In addition to our unique resources, we have a geography characterized by rural areas and pleasant small towns. Since the work is mostly digital, you can live and work with game development wherever you feel most comfortable, as long as you have connectivity and decent equipment."

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